The science behind Mightier

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Our bioresponsive games were developed and tested at Boston Children’s Hospital and Harvard Medical School.

Our research proved that meeting kids at their level and making learning fun works. Three studies over 7 years showed that kids built skills, behavior improved and stress at home declined.  Over time, kids can use the calming skills they learn in the games to face challenges in real life.

Traditional ways to help kids learn to manage and control emotions haven’t changed much in the last 20 years, but kids' needs have.  

Children learn best when they have a way to explore and practice a new skill on their own terms.

Watch our video to learn how Mightier works.

After 12 weeks in the Mightier program families see...

 
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About our research and in the press

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Research

  • Boston Children's Hospital
    October 24, 2012
    Video game with biofeedback teaches children to curb their anger. Read more

  • Harvard Magazine
    Jan - Feb 2011
    Gaming the emotions. Read more

  • Clinicaltrials.gov Whitepaper
    RAGE Control: Regulate and Gain Emotional Control Learn more

  • Partners Healthcare
    RAGE-Control: Teaching emotional self-regulation through videogame play Learn more

Want to learn more about our research?

Download the Mightier Scientific Overview PDF

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Our mission is to help millions of kids

Emotional strength empowers kids to succeed in life. Our mission is to help millions of kids discover their emotional strength. We provide families a proven tool they can use in their home. We keep kids engaged with new games and content every month. We welcome you to join us on this journey.