13 families with 17 testers responded to this round of testing
8 testers said they would like to see Whip Swing on Mightier
8 testers said they would not like to see Whip Swing on Mightier
1 tester did not answer
Of the 17 testers, 8 said they were frustrated at times with Whip Swing
What did the testers like about whip swing?
“I liked it because when he was swinging he was happy while I was happy. He was smiling at me while I was smiling at him.”
“We thought it was cool to swing from place to place”
“We liked that it was a little challenging”
15 testers said they would like to see this game on Mightier
1 tester said they would not like to see this game on Mightier
1 tester did not answer
Of the 17 testers, 6 said they were frustrated at times with Brake of Break
What did the testers like about Brake or Break?
“Every time I was driving something would hit me and I would have to learn how to drive so I wouldn’t fly in the air.”
“I love it. I like how the tornado launches you into the air and makes you go farther. I like the sound effects.”
“How you flip and crash and the boosts and how the toothy cyclone in the hula hoop picks you up when you are stuck”
“I like car games! And it’s fun when the car gets destroyed and when you get new paint colors and how you can get farther. It’s fun!”
“It was fun and appropriate for all ages”
“The scoreboard and how you could compete for a high score”
The lavalings would be at the top and make it harder to connect to the ceiling
Lavaling obstacles you have to avoid while swinging
non-lavaling obstacles could be added like hoops you have to swing through
Brake or Break
Lavalings flying at the car
Lavaling barriers popping up on the map
Earthquakes that break the ground into holes you have to get over
Random breaking moments
For Brake or Break, we’ve NEVER had such a positive response from testing before! Almost every single person wants us to add this game, so we are currently talking to the developer and trying to secure the source code so that we can integrate it into Mightier. We couldn’t do this without you guys, so thanks so much for everyone who tested!
15 unique testers submitted feedback
4 MMW testers said No they would not like it
3 MMW testers did not allow their kids to play due to violence
Of the 12 MMW testers who played Dungeon Monsters, 6 MMW testers said they got frustrated at the game
8 MMW testers said No they would not like it included in Mightier.
2 MMW testers gave N/A answers.
Of the 13 MMW testers who played the game, 7 MMW testers said they got frustrated at times.
4 MMW testers said they would not like it
4 MMW testers said NA as they didn’t play due to violence.
Of the 10 MMW testers who played Hordes of enemies, only 4 were ever frustrated at the game.
4 MMW testers said they did not want to see this on Mightier
2 MMW testers were unable to test (it was IOS only)
Of the 13 MMW testers who played the game, 10 were frustrated at times by it
There were 3-4 families who did not like the violence in the games we tested, which is good feedback. The plan for these kinds of games it to restrict content to only those who are ok with their children playing these types of games. (possibly a survey filled out before children play Mightier, or a checkbox on the parental dash saying it’s ok to show more mature/graphic content)
Dungeon Monsters: 4
Hordes of Enemies: 3
Tiki Taka: 3
For Tiki Taka soccer, some really cool suggestions by Corinne Frank’s son:
For the soccer game, the players don’t get the ball or go where you want them to go, and they get fouls on themselves, and the goalie doesn’t work. The other team has more players that start to appear (like lavalings).
Kitty in the Box
For families who want more challenging games or lots of content, I suggest the following:
You Must Build a Boat
Train Conductor World
I also suggest checking out our new game, Tumblestone, released 3/6/19!
1) Is it obvious when players are inhibited?
2) Is the inhibitor difficult?
3) Is the game still playable?
Off of the answers we collected from testers, it seemed that most users understood that there were 3 main elements – screen obstruction, timescale increase (speed increase) , and replacing the coins for lavalings.
Many users felt that the coin replacement didn’t really inhibit their play, and that the screen obstruction was very obvious but too difficult.
All of your feedback was greatly appreciated, and we managed to incorporate it into the release! Thank you very much to all who participated, we wouldn’t be here with out your help!
An overwhelming amount of people had nothing but positive reviews on the game “Helix Jump” – so many, in fact, that we reached out to the development team and have acquired the source code. We are currently working on integrating Helix Jump into Mightier – we may even ask you to test out inhibitors for it!